AI Insights · Timothy · July 2021
Top 5 Hybridcasual Games in Spain Q2 2021 Performance Insights
Discover the performance trends of the top 5 hybridcasual games in Spain for Q2 2021, including weekly downloads, revenue, and active users.
In Q2 2021, the top 5 hybridcasual games on a unified platform in Spain showcased varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance.
Art of War: Legions saw a decline in weekly revenue, starting from approximately $10.3K at the end of March and dipping to around $5.3K by mid-June, before rebounding to nearly $9.9K by the end of the quarter. Weekly downloads also decreased from 5.2K to 2.2K, with a slight recovery to 2.8K in the final week. The active user count followed a similar pattern, falling from 60K to 43K by mid-May, then stabilizing around 43K in June.
Rush Royale: Tower Defense TD experienced an upward trend in weekly revenue, peaking at approximately $9.3K in mid-June. Weekly downloads showed a high of 15.7K in mid-April but declined to 5.1K by the end of June. Active users peaked at 44.5K in mid-April and gradually decreased to 30.7K by the end of the quarter.
Sniper 3D: Gun Shooting Games maintained relatively stable weekly revenue, fluctuating between $4K and $5.7K throughout the quarter. Weekly downloads ranged from 12.7K to 20K, with notable peaks in late March and mid-June. Active users began at 128.7K in late March, dipped to 97.6K by early June, and then rose again to 116.1K by the end of the quarter.
1945 - Airplane shooting game saw a steady increase in weekly revenue, starting at $3.3K and reaching $5.6K by the end of May, before declining to $3K at the end of June. Weekly downloads peaked at 19K in mid-April but fell to around 7.9K by the end of June. Active users peaked at 103.6K in mid-April and decreased to 69K by the end of the quarter.
Archero showed stable weekly revenue, ranging from $2.5K to $5.1K throughout the quarter. Weekly downloads fluctuated between 3.8K and 5.1K, with a peak in late June. Active users remained relatively consistent, hovering around 48K throughout the quarter.
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